Archive for the 'Portfolio' Category


Sunday, August 17th, 2008

Ladies and Gentlemen, We Have a Brand New POP Site

It's important to find some time to focus on yourself, look at your brand, think about how well you're telling your story.

We did that at POP. We have a new website as a result.

A great many people worked vigorously to make this happen and I thank them for their extraordinary efforts.

POP Homepage - Target

POP Homepage - Target

POP Homepage - Amazon

POP Homepage - Amazon

POP Homepage - Nintendo

POP Homepage - Nintendo

POP / Work

POP / Work

POP / Work / Brown-Forman

POP / Work / Brown-Forman

POP / Careers / Flash / ActionScript Developer

POP / Careers / Flash / ActionScript Developer

Posted in Design, Flash, Portfolio




Thursday, July 10th, 2008

Ubisoft’s Brothers in Arms - Hell’s Highway

We launched the complete Brothers in Arms - Hell's Highway site for Ubisoft and Gearbox a few days ago and the response has been extremely positive. The team at POP focused on creating a rich and deep experience that conveys a reverence for the actual event BIA-HH is based on, 1944's Operation Market Garden.

One special section to note is the Timeline; a piece of premium content you don't typically see in a gaming site. Our Operation Market Garden Timeline covers each day of the operation with detailed descriptions, images from John Antal's book, maps, and exclusive historical video.

Brothers in Arms - Hell's Highway

Story Section

Brothers in Arms - Hell's Highway

Weapons

Brothers in Arms - Hell's Highway

Characters

Brothers in Arms - Hell's Highway

Characters Detail

Brothers in Arms - Hell's Highway

Timeline

Brothers in Arms - Hell's Highway

Timeline Exclusive Video

Posted in Design, Flash, Portfolio




Thursday, February 28th, 2008

FWA Site of the Day: Professor Layton and the Curious Village

Professor Layton and the Curious Village

I'm proud to announce that Professor Layton and the Curious Village has won the FWA Site Of The Day Award for February 28th, 2008.

Many thanks to the FWA judges, the fine folks at Nintendo, and the entire POP team.

FWA (Favourite Website Awards) is an industry recognised award program, established in 2000, showcasing websites who use cutting edge technology, together with inspirational ideas, that lead the way for future generations.





Sunday, October 14th, 2007

Zelda Phantom Hourglass Site

The Legend of Zelda - Phantom Hourglass

Zelda launched a few weeks ago and we continue to get great feedback on the site. Creating for Zelda is an honor and a treat, and being such big fans of the franchise certainly makes our job easier. I just finished the game the other day and really enjoyed the new controls. The stylus is indeed mightier.

Posted in Design, Flash, Portfolio




Monday, August 20th, 2007

POP Arts Marketing

POP Arts Marketing

I'm very pleased to announce the launch of POP's new Arts Marketing site, showcasing the amazing work we do for arts clients and our unbeatable team. Everyone involved worked very hard to deliver a clean and elegant experience and all I can say is, "Job well done!"

Not to miss is the Select Your Own Seat case study which recounts the overwhelming effectiveness of SYOS, our Flash application that integrates with Tessitura in real-time and offers patrons an innovative way to find and purchase tickets online.

http://www.popartsmarketing.com/





Monday, July 9th, 2007

Pokémon Triple Crown

Pokémon Battle Revolution, the third site in our Pokémon trilogy, recently launched and we couldn't be happier with the results. The entire POP team did an incredible job on each of these sites and we feel that the new harmonizing look of Pokemon-Games.com is spot on.

Now, if only I could find some time to take on the Elite 4 in Pokémon Diamond, life would feel complete!



Pokémon Battle Revolution

Pokémon Battle Revolution



Pokémon Diamond and Pokémon Pearl

Pokémon Diamond and Pokémon Pearl



Pokemon-Games.com

Pokémon Games
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Posted in Design, Flash, Portfolio




Sunday, January 28th, 2007

POP Launches arcade.pop.us

I'm happy to announce the launch of a POP sibling site we've created to showcase some of our favorite interactive entertainment experiences:

http://arcade.pop.us





Monday, November 6th, 2006

Spümco’s Weekend Pussy Fur Hunt

Weekend Pussy Hunt

I was looking around on YouTube the other day and look what just recently popped up... Twelve of the Icebox.com versions of Spümco's Weekend Pussy Hunt!

What's funny is that I've been meaning to write something up about W.P.H. 'cause way back in 1997, I helped John Kricfalusi's Spümco build the initial animations in Flash for Microsoft's MSN 2.0 portal.

Weekend Pussy Hunt... nope too racy... Weekend Fur Hunt... maybe too racy, but we'll run with it... was in active production for the "hip and edgy" Channel 5 on MSN 2.0 when Microsoft decided to rebrand MSN and kill the whole project. From what I recall, we had 3 or 4 webisodes in the can, and the first one was scheduled to go live when the icy hand of death snatched away what may have been the net's first interactive animation, placing it on a tidy shelf somewhere in the depths of Microsoft to gather dust. Dang you, icy hand of death.

The rebranding saw the dismantling of MSN 2.0, which truth-be-told, was way ahead of it's time and much to heavy for the world of dial-up. If only we'd had the broadband back then.

My role on the Weekend Fur Hunt project was to take Spümco's original scanned art, put it into flash, optimize it (*gasp* I KNOW... and believe me, this part killed me because I was and still am a huge comic/animation fan) for the web, color it, rough out the animations to the VO, and finally build in the interactivity. Then I'd send the FLA files back down to Hollywood for Spümco, including Annmarie McCarty, their Flash animator, to finalize the build.

Our versions differ from the Icebox versions on YouTube in a few ways. Each original episode had incredibly long intro titles that acted as a streaming buffer and an interactive sequence that allowed users to win a special gift. For the life of me I can't remember what the special gifts were going to be... Sweet, sweet wallpapers perhaps?

Here are a few title/interactive screenshots from Episode 2:


Weekend Fur Hunt Title Card

Weekend Fur Hunt Title Card

Weekend Fur Hunt - Now That's Interactive

Weekend Fur Hunt

Weekend Fur Hunt

This went on for months and months. I guess we were 4-6 months into it when the plug got pulled. Of course, when you and everyone else work so hard on and something and it doesn't get to see the light of day, it's incredibly disheartening.

Fortunately though, a few years later John Kricfalusi got (bought?) it back from Microsoft, finished what was unfinished, and sold (leased? bartered?) it to Icebox.com, where it was available for an unknown (to me) amount of time. I never saw it myself on Icebox, so I'm not sure if they pulled out the interactivity or what. I'd love to see those Icebox swf files if they're out there somewhere!

If you can't tell by now, this project was an early high point in my career and I wouldn't trade the experience for anything. Besides being loads of fun, I learned a lot about animation and animators while working on Weekend Fur Hunt and I'll always feel privileged to have worked on an internet milestone with John K, a true living legend in animation.

Link to the 12 episodes posted by cigarettesdcat, many thanks to dcat!

Link to an MSN 2.0 preview video from 1996 that shipped on the install disk with Anna Faris as the host of Channel 5.

Link to John K's highly recommended blog.