LATEST UPDATE: Twitter modified their crossdomain policy, which put an end to my flash fun... In other words, this doesn't work anymore the way I wrote it and I don't wanna spend any time updating it! *sigh*
I rewrote the myTweets AS2 flash badge using AS3 and I thought it might be a good idea to share the code and source files. (Links at the end of the post.)
I'd like to focus on a few items that caused me a few minor headaches here and there in hopes of saving others the trouble. When you can't find an answer in flash's documentation or in Moock's Essential Actionscript 3.0, google it and you'll probably find what you're looking for.
Let's get started.
Don't forget your imports
New calls requires new imports that you may not be familiar with. For example, getting an url requires code within the flash.net framework. It could be easy to overlook, so keep your eyes open. Here's my list for this project:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.display.*;
import flash.events.*;
import flash.net.*;
import flash.ui.*
import flash.utils.*
Calling a function that requires an EVENT
When the stage resizes, I have an event listener attached to the stage that calls resizeHandler. The resizeHandler function appears to require an EVENT as an argument... but I want to fire it immediately when my swf loads to position my clips on the stage... and I don't want to create another event to do this. What to do?
The event listener:
stage.addEventListener(Event.RESIZE, resizeHandler);
The resizeHandler function:
// RESIZER
private function resizeHandler(event:Event):void {
//trace("resizeHandler: " + event);
//trace("stageWidth: " + stage.stageWidth + " stageHeight: " + stage.stageHeight);
myBtn.x = int((stage.stageWidth/2)-(myBtn.width/2));
myBtn.y = int((stage.stageHeight/2)-(myBtn.height/2));
textBox.x = myBtn.x;
textBox.y = myBtn.y;
loadImg.x = myBtn.x+300;
loadImg.y = myBtn.y+102;
dateTxt.x = myBtn.x+11;
dateTxt.y = myBtn.y+135;
};
The answers turn out to be super simple. I just pass null as an argument and resizeHandler accepts that.
resizeHandler(null);
Customizing the right-click context menu
What hung me up on this one was how to attach the context menu to the stage, as opposed to an object on the stage. With all of the new syntax swirling around it's hard to know what's acceptable and what's not. Root, stage, this... In the end, line 43 did the trick. Good 'ole reliable "this."
// create the context menu, remove the built-in items, add our custom items
var newCM:ContextMenu = new ContextMenu();
newCM.addEventListener(ContextMenuEvent.MENU_SELECT, onContextMenuHandler);
newCM.hideBuiltInItems();
var link1:ContextMenuItem = new ContextMenuItem("Visit DaveCurry.net" );
link1.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, grabLink1);
newCM.customItems.push(link1);
var link2:ContextMenuItem = new ContextMenuItem("Visit Twitter");
link2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, grabLink2);
newCM.customItems.push(link2);
this.contextMenu = newCM;
function onContextMenuHandler(event:ContextMenuEvent):void {
event.target.customItems[0].enabled = true;
event.target.customItems[1].enabled = true;
}
// contextMenu link1
function grabLink1(event:ContextMenuEvent) {
var myRequest:URLRequest = new URLRequest("http://www.davecurry.net");
navigateToURL(myRequest);
}
// contextMenu link2
function grabLink2(event:ContextMenuEvent) {
var myRequest:URLRequest = new URLRequest("http://www.twitter.com");
navigateToURL(myRequest);
}
Using FlashVars with AS3
This one is huge. At work, we rely on FlashVars to make our projects more dynamic. When you're working with CMS and you need to tell your flash object a few things... you can't beat 'em.
Here's how I ended up coding for FlashVars in AS3. They're not as integrated as before, but we accept that and move on.
First I want to check for their existence. If found, I populate the variables with the values defined in FlashVars.
If FlashVar values are not found, I declare them in my code so my swf won't break. Breaking is no good.
// sort FlashVars
var keyStr:String;
var paramObj:Object = LoaderInfo(this.root.loaderInfo).parameters;
for (keyStr in paramObj) {
// sort flashVars
if (keyStr == "userID") { userID = String(paramObj[keyStr]); }
if (keyStr == "totalTweets") { totalTweets = Number(paramObj[keyStr]); }
if (keyStr == "timerTweets") { timerTweets = Number(paramObj[keyStr]); }
if (keyStr == "tweetColor") { tweetColor = Number(paramObj[keyStr]); }
if (keyStr == "dateColor") { dateColor = Number(paramObj[keyStr]); }
}
// if no FlashVars are found - define values
if (userID == null) {
userID = "1905521";
totalTweets = 5;
timerTweets = 5;
tweetColor = 0x000000;
dateColor = 0x000000;
}
Consuming the XML
In AS2, XML is a no-brainer. I've been using the same chunk of foolproof code forever, and now I have to think about it? No problem, it's covered.
For the XML Twitter returns, I want to loop through and grab some of the data to define a few variables with, and some of the other data I'll push into arrays.
The XML I'm hitting is this:
http://twitter.com/statuses/user_timeline/1905521.xml
Here's a chunk of that XML from the top:
<?xml version="1.0" encoding="UTF-8"?>
<statuses type="array">
<status>
<created_at>Sat Oct 20 22:56:39 +0000 2007</created_at>
<id>351115132</id>
<text>I need to go buy the Orange Box.</text>
<source>im</source>
<truncated>false</truncated>
<user>
<id>1905521</id>
<name>Dave Curry</name>
<screen_name>DaveCurry</screen_name>
<location>Seattle, WA</location>
<description>Dave Curry is an award-winning technical creative director and flash developer at POP, a strategic interactive agency in Seattle.</description>
<profile_image_url>http://s3.amazonaws.com/twitter_production/profile_images/33089582/darthcurry_square_normal.jpg</profile_image_url>
<url>http://www.davecurry.net</url>
<protected>false</protected>
</user>
</status>
<status>
etc...
To loop through, I'll use "for each" within specific nodes. First in the user data for the imageURL and screenName, and again in the status for everything else, including the tweets themselves.
I should note that this section gets kinda long because I'm rebuilding the date Twittered into a more readable string.
myXML = new XML(myLoader.data);
// run through it
for each (var user:XML in myXML.status.user) {
// grab image
if (imgURL == "") { imgURL = user.profile_image_url[0]; }
// grab screen name
if (screenName == "") { screenName = user.screen_name; }
};
for each (var tweet:XML in myXML.status) {
// populate tweets
twtArray.push(tweet.text);
// populate tweet ids
idsArray.push(tweet.id);
// populate created_at
var t:String = tweet.created_at;
// format date
// remove the junk at the end
var tempDate:Array = t.split(" +");
//trace(tempDate)
// now spilt it apart again
var splitDate:Array = tempDate[0].split(" ");
// now split apart the military time
var splitTime:Array = splitDate[3].split(":");
// factor in the offset
var myHour:Number = splitTime[0];
// determine AM or PM
var amPm:String;
int(myHour) >= 12 ? amPm = "PM" : amPm = "AM";
// fix hour
if (myHour < 0) { myHour+=12; }
myHour > 12 ? myHour = myHour-12 : myHour = myHour;
// now put it all back together again
var myDate:String = String(splitDate[0]+" "+splitDate[1]+" "+splitDate[2]+" at "+myHour+":"+splitTime[1]+" "+amPm+" GMT");
dteArray.push(myDate);
};
//trace("done");
//trace("imgURL = "+imgURL);
//trace("screenName = "+screenName);
//trace("twtArray = "+twtArray);
//trace("idsArray = "+idsArray);
//trace("dteArray = "+dteArray);
...and you can see that I have a great affinity for the trace function.
getURL is dead, long live URLRequest
This didn't really hang me up, but it is worth noting that you have to specifically activate a movieClip with buttonMode to use it as a button.
// activate the button
myBtn.buttonMode = true;
myBtn.addEventListener(MouseEvent.CLICK, grabURL);
Once you've activated your movieClip and you've created an event listener to handle a mouse click, you're ready to create your URLRequest.
private function grabURL(event:MouseEvent):void {
var myRequest:URLRequest = new URLRequest("http://twitter.com/"+screenName+"/statuses/"+currentID);
navigateToURL(myRequest);
};
That's it, the rest was pretty easy to switch over.
You can grab the source files here and you can see it embedded fullscreen here.
BTW, I didn't use the Twitter flash api that Twitter has on their site because I prefer XML to JSON.