New Website, New Artworks

detail of synthetic sneakers (004-00-0148)

detail of synthetic sneakers (004-00-0148)

detail of synthetic sneakers (004-00-0148)

detail of synthetic sneakers (004-00-0148)

synthetic sneakers (004-00-0148)

synthetic sneakers (004-00-0148)

I’ve updated my site to share my machine leaning art.

Pictured are giclee prints I’m working on, this one synthetic sneakers (004-00-0148). The work is printed on 308 gsm hahnemuhle photo rag, 16 x 16 inches (the image is 15 x 15 inches with a complete .5 inch border).

It’s gorgeous paper and the prints couldn’t have turned out better. ūüôĆ

Creating Art with Machine Learning

Since discovering Deep Convolutional Generative Adversarial Networks and the ability to generate art with them, I feel like this is a thing I’ve been waiting for all of my life.

Helping computers create output of their imaginations? Sign me up.

This early pass at creating imagined (synthetic) Pokémon is exactly what got me hooked.

Life at HBO

I’ve been busy working on a lot of really interesting things since joining HBO and I’m both proud and lucky to be working for such a well-respected and forward-thinking brand.

I wish I could share more, but hey, stay tuned.

Putting ‘Say Something Worth Stealing’ on Ice

It’s been a long while since my last episode of Say Something Worth Stealing and people keep asking if I’m going to do more episodes, or if SSWS has run its course. I wish I had better answer than this, but I’m not 100% sure. I really would love to do more episodes, but I haven’t been able to commit to the surprisingly abundant amount of time podcasting takes. Stay tuned.

New Beginnings. I’ve Joined HBO.

Guess what?!? I’ve started a new chapter in my professional career as a VR lead at HBO,¬†and I could not be more excited about my¬†new role, and working for a brand I have long admired. More to come on this, so stay tuned.

Judging at the Seattle VR Hackathon

Judging XR hackathons is SO MUCH FUN and I had a blast judging the Seattle VR Hackathon! You meet tons of people, get to experience and give feedback directly to innovative (+ exhausted) creative teams, and play a small role in a movement that is changing the way we interact with technology.

Interviewed by Adobe on 3D and the Future of Design

I am thrilled¬†to have been part of Adobe’s Project Felix launch with mega-talented creatives from Adidas and POP (although seeing this on a 50 ft. screen at Adobe Max would¬†have given me a minor heart attack).

Judging at MIT Media Lab’s¬†Reality, Virtually, Hackathon

There goes the judge! It was an honor to be a ‘your honor’ at¬†MIT Media Lab’s¬†Reality, Virtually, Hackathon,¬†one of the most inspiring events I’ve ever been part of. Five hundred participants from around the globe assembled¬†into seventy-four project teams¬†to¬†create¬†virtual, augmented and mixed reality experiences over the course of¬†48 hours... Incredible.

Speaking at Microsoft’s Holographic Academy

Microsoft invited me and Eric Rak to give our Build¬†presentation, “Improv, Not Screenplays: Iterative Holographic Design”, to an¬†incoming Holographic Academy class, and then sent us over the moon by publishing our talk on the Microsoft HoloLens Youtube channel.¬†(BTW, an ears-only version¬†is also available as SSWS podcast episode #23.)

Speaking at the Seattle Interactive Conference

I spoke at the Seattle Interactive Conference with my good buddy Jonathan Faunce from HTC Vive. Our presentation focused on how virtual, augmented, and mixed realities present a once-in-a-generation opportunity for brands to engage with their customers in completely new ways.

I¬†recorded the talk, and with SIC’s permission, released it as SSWS podcast episode #24 for those that couldn’t catch it IRL, and also wrote a short recap for LinkedIn.