Archive for January, 2006
Tuesday, January 17th, 2006
On top of the Electroplankton win, FWA was kind enough to ask me to play 20 questions and give them an interview. I was more than happy to comply and the interview went live today.
Direct link to interview
Give it a read, it's heartwarming and tender. I recommend having tissues at the ready, it'll make you cry more than Brokeback Mountain.
Tuesday, January 17th, 2006
Great news! Electroplankton has won the FWA Site Of The Day (SOTD) Award for January 17th, 2006.
FWA is an industry recognised award program, established in 2000, showcasing websites who use cutting edge technology, together with inspirational ideas, that lead the way for future generations.
What a great way to kick off 2006!
Link to FWA
Wednesday, January 11th, 2006
Electroplankton for the Nintendo DS launched just the other day!
We began work on this site toward the very end of '05 and it was the PERFECT site to end the year with. Fluid design and execution all wrapped up in one pretty blue package.
Plus, the game itself is outstanding. If you're interested, you should check out the individual plankton videos in the "What are they?" section, I think they best illustrate Electroplankton's unique qualities.
So for maximum fun, get the game, plug your best set of headphones into the DS and be prepared to let time slip away.
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Wednesday, January 4th, 2006
Still catching up on some 2005 highlights here.
Our redesign of the Oregon Shakespeare Festival website relaunched in the fall of 2005. A key part of their new site is the Select Your Own Seat flash application, which uses custom seat maps for each of OSF's theaters and integrates behind-the-scenes with the Tessitura Arts Enterprise Software.
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Sunday, January 1st, 2006
Mario Kart DS for the Nintendo DS launched in November of 2005.
OK, website aside, I have to admit... I am seriously addicted to this game. I've unlocked all of the playable characters and I'm now working my way through the time trials unlocking each of the staff's ghost data.
This is a great site for tips on how to play the game. Watching the gameplay videos (over and over and over and over again) have certainly improved my power slide skills. Tight corners and shortcuts are vitally important!
And the Wi-Fi gameplay... Love that. Hit me up if you wanna go head to head. Maybe I'll post my friend code on here soon?
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Sunday, January 1st, 2006
Fire Emblem - Path of Radiance for the Nintendo GameCube launched in October of 2005. One of the challenges of this site was to allow the user to quickly navigate the numerous characters and lands in the realm of Tellius and our approach was extremely successful.
As a reflection of the game, this site has a wonderful feeling of depth and gravity.
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Sunday, January 1st, 2006
Battalion Wars for Nintendo GameCube launched in September of 2005. Strong design, great assets, and some creative audio editing helped turn Battalion Wars into a very solid site.
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